How many Memories can I have?
Three, on a free account, plus ten Tickets. That’s the whole free plan, and there’s nothing to buy one at a time.
The numbers
- Free: 3 Memories and 10 Tickets.
- Once your invite has been used: either 4 Memories or 12 Tickets, whichever you choose.
- Early Adopter: unlimited, for good.
The invite reward is one or the other, chosen once and permanent. “What do I get for inviting someone?” walks through it, and “Is Lumoria free?” has the wider picture.
What happens at the cap
Tapping + in the Memories tab opens a limit screen instead of the form. Nothing you already made is touched.
What that screen offers depends on where you are. If you haven’t used your invite yet, it offers your invite link: one friend, one more Memory. If you have, it offers an Early Adopter seat, and points out that deleting a Memory you no longer want frees a place. “What’s included with an Early Adopter seat?” lists what a seat adds.
Being over the cap
It can happen: an Early Adopter who gives up their seat, for instance. Lumoria then keeps the oldest Memories unlocked and locks the newer ones. A locked Memory stays on screen, marked as locked, and tapping it explains why. Delete something and the next one opens again.
Oldest first is deliberate. It means the set that stays reachable is the same one every time, rather than whatever you happened to open last.
Tickets count a little differently
A public transport journey with several legs is several tickets against the ten, and each leg counts as one. But a journey is never cut in half: if it doesn’t fit, all of its legs lock together. “Where do my tickets live?” covers the gallery side.